PYGAME project preference:
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BLENDER - png animation output
viewport render png (not camera)
adjust angle with numpad
place model at upper left corner
(collision box: only right and bottom crop)
UV unwrap: minimum stretch
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GIMP texture for blender model
starbrush: 0 aspect value, with opacity (pentagon)
generate normal and metallic map from texture
manually set roughness value in blender
no displacement map used
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LMMS - audio
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1280x720 - planned resolution 16:9 ratio
320x240 - 4:3 graphical assets
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16:9 RESOLUTION
2*2*2*2 = 16
3*3 = 9
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4:3 GRID
2*2 = 4
3
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DATA HIERARCHY
python dictionary
python class
pygame sprite group
pygame sprite class
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itch.io - DEVELOPER BLOG - 7 POSTS
7. pygame on browser - itch.io web support - pybag (windows python only)
https://itch.io/blog/994431/pygame-on-browser-itchio-web-support-pybag-windows-p...
6. selection box in pygame - make selection - set unit destination
https://itch.io/blog/988970/selection-box-in-pygame-make-selection-set-unit-dest...
5. pygame - Batch 20 animation frames - Blender animation name output 0001.png
https://itch.io/blog/988829/pygame-batch-20-animation-frames-blender-animation-n...
4. python random module - seed number - generate map - recreate map
https://itch.io/blog/987909/python-random-module-seed-number-generate-map-recrea...
3. pygame RTS template - dictionary with player class instances containing sprite groups - separate player map surfaces
https://itch.io/blog/985496/pygame-rts-template-dictionary-with-player-class-ins...
2. pygame tutorial - code examples - cheat sheet
https://itch.io/blog/882255/pygame-tutorial-code-examples-cheat-sheet
1. zone 110274 initial outline concept video - parallax platformer - tiling
https://itch.io/blog/876332/zone-110274-initial-outline-concept-video-parallax-p...